In object-oriented programming (OOP), so-called God objects are an anti-pattern because they violate a number of good design principles. God objects are objects of classes that know too much or do too much, and hence make your code tightly coupled and difficult to maintain. This article talks about this anti-pattern and how you can get rid of it.

To work with the code examples provided in this article, you should have Visual Studio 2019 installed in your system.

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How to refactor God objects in C#
2.15 GEEK