In this article, I discuss the use of DLLs to run C/C++ Code from Unity. Plugins are used to include the code created outside the Unity platform. The aim behind this was to integrate C/C++ code with Unity in order to allow us to call C/C++ written functions from a Unity C# script. In addition to plugins, I will also explain the use of Dynamic Link Library (DLL). These libraries contain code and data that can be used by third-party applications such as Unity. Using a DLL, promotes code reuse and efficient memory usage. This technique also allows modularization of Unity programs into separate components that can each be used as needed. This article also presents a simple way of using an external compiler to compile my native C/C++ code then add the resulting DLL to the Unity project.

#cplusplus #csharp #programming-c #c

How to use of DLLs to run C/C   Code from Unity
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