About the Talk

Building large-scale infrastructure for a multiplayer game is not an easy feat. Game servers are stateful applications with long-lived connections to its clients, the opposite of what modern highly scalable server applications tend to be, so most of the tools and techniques used for deploying and maintaining these services on the cloud are not useful.

Diego Rocha, Software Engineering Manager at Playkids, will discuss how a small team at PlayKids, an educational games platform, leveraged DigitalOcean, Kubernetes, and Agones to build PlayKids’ infrastructure to reliably serve millions of players. The presented solution enables multi-data center deployments and game server updates without disrupting game sessions, all at a low cost and requiring almost no maintenance.

#cloud #cloud computing #modern game

Modern Game Server Infrastructure in the Cloud
2.50 GEEK