I'm making a voxel engine with RUST! (the programming language...)
I originally was making my voxel game with Unity, but my love for the Rust programming language caused me to see if it's viable to swap over to that.
My voxel engine is now REALLY FAST! I've optimzied it over a month, and I'm going all in on Rust.
EGUI:
Demo: https://emilk.github.io/egui/index.html
Library: https://github.com/emilk/egui
Graphics rendering api: https://wgpu.rs/
Multithreading: https://github.com/zesterer/lagoon
Benchmarking: https://github.com/bheisler/criterion.rs
Profiling: https://crates.io/crates/profiling, using Optick feature
The tutorial I followed to learn wgpu:
https://sotrh.github.io/learn-wgpu/